SRPG Studio Project Public Survey.
(Gameplay)
A) I wanted to create a good level dessing.
On a scale of 1 to 10, how well did I do?
7. I would say the design where decent enough, map 2 could have used some improvements, it was just single 1 tile corridors, even if the gimmick was cool, it could have been better if it was a bit more maze like.
B) I wanted to create a steady difficulty curve that grows alongside the combat
6. It started well, the first map was easy enough, then the first 3 turns of chapter 2 where too tight, one bad move and game over, once you get in the corridors is just killing skeletons 1 by 1 to get exp.
Then chapter 3 was fairly easy, and then chapter 4 was an exercise in frutration, I had to save constantly to get good turns, all enemies had 100% Hit, while mine had 70 to 80, that and the high damage from enemies meant that or just Sancho could be in the frontlines or any miss meant a game over. And then the last group of enemies didn't do anything, they just stood there taking hits.
C) Which map do you lie the most? just say the number.
2 even after all I said, I liked the gimmick.
D) It was difficult to know what to do in each map?
3. Not a problem at all.
E) Have you miss any reclutable character? In the final batttle you must have at least 5 characters.
3. I found all and has no trouble to know who where them.
Let me your thoughts :)