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SRPG Studio Project Public Survey.

   (Gameplay)

A) I wanted to create a good level dessing. 

On a scale of 1 to 10, how well did I do?

7. I would say the design where decent enough, map 2 could have used some improvements, it was just single 1 tile corridors, even if the gimmick was cool, it could have been better if it was a bit more maze like.

 B) I wanted to create a steady difficulty curve that grows alongside the combat

6. It started well, the first map was easy enough, then the first 3 turns of chapter 2 where too tight, one bad move and game over, once you get in the corridors is just killing skeletons 1 by 1 to get exp.

Then chapter 3 was fairly easy, and then chapter 4 was an exercise in frutration, I had to save constantly to get good turns, all enemies had 100% Hit, while mine had 70 to 80, that and the high damage from enemies meant that or just Sancho could be in the frontlines or any miss meant a game over. And then the last group of enemies didn't do anything, they just stood there taking hits.

C) Which map do you lie the most? just say the number. 

2 even after all I said, I liked the gimmick.

D) It was difficult to know what to do in each map?

3. Not a problem at all.

E) Have you miss any reclutable character? In the final batttle you must have at least 5 characters.

3. I found all and has no trouble to know who where them. Let me your thoughts :)

I will fix the stats on final battle then (also translate it into English too) and have all you told me in mind for the next video game I'm cooking hehe. Thanks a lot for your survey and the time spent on the game!!