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That's deffinitely coming. It even was in the game long time ago, but I temporarily removed it because it was way too overpowered. That was back when maximum relationship level was about 20, so you could max npc relationship in like four weeks if you kept giving them gifts.

Also why doesn't the insane kobolds drop humanoid meat?  i guess they do look different from normal kobolds.

Unfinished feature / oversight. I added humanoid meat in as a basis for alternate recipes (Some cooking recipes can be switched between using normal meat and humanoid) as well as a stepping stone for morality system. Basicaly what I want to do is to make humanoid meat unobtainable even if you have the skills. You will start getting it only after your character goes through some traumatising events or goes pretty much insane. None of this is in the game yet so I made the meat drop normaly and I simply forgot to put it in drop tables for some enemies.