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Thanks for the clarification.

I completely understand your concern with combat. Keeping things simple is what your game is all about.  I think maybe the answer could be thinking of Range & Melee as tags?  On page 19 when a boss has ‘flying’ you must hit once with a ranged attack before you can melee.  You might be able to differentiate between melee and ranged by creating a couple of exceptions for normal combat.  I need to think this over…