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(1 edit)


finally got a mostly WILL only play through.
at 180+ dream stacks causes delays cus individual failed summon procs delays round. not a fast play through unlike FISTMAN builds but surely fulfilling if pulled off well with 100s of charge stacks.

pray to summon and heal to build up charges. stand still to set things on into astral shock. boosted heals from arbo is a good save.
vines are to slow down fast enemies and diversify damage.


get to 10 will, then 1K hp, 6 str, then all in will.

psych(1)>pc(1)>arbo(1-3)>vina(1)>pv(1)>arbo(4)>pc(2>4)

~1.5hrs

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QAMAR ASCETIC of MEHTAR

This is amazing and I really appreciate the steps laid out. I like seeing WIL getting a win, that's some prime psychomorphism / power charge

I've also never seen anyone use the Creepers as walls before which seems to be happening here 

Not just all, lighting charges on them and they heal off it making the scaling quite reliable. 

Best case happens when I fill the map up and permanently stun the map. 

Most of the stacks comes from dream minions applying lighting through psycho and lighting main hand. 

And or 

Dream applying race bonus as astral damage with 50% lightning when mobs spawn in range early. 

Quite fascinating to watch the playthrough. you play as teleporting dungeon bringing the bullet hell and mobbing the entire map, while channeling infinitely scaling astral damage. 

I have tried with icon of the North main hand and mass summon ice discs but they are actually less effective as they are melee. Not bad early but fall off due to no infinite scaling against king of many colours.