hey the mod keeps crashing on episode completion, can you tell me why? heres the crash log:
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filename: diceydungeons package: com.terrycavanaghgames.diceydungeons version: v2.1 / 1.0 (mod API) sess. ID: dicey_dungeons_2023-03-11_18'43'54 started: 2023-03-11 18:43:54 -------------------------------------- crashed: 2023-03-11 19:27:46 duration: 00:43:52 error: ERROR in callscenemethod(GameComplete,update) static : Null Object Reference, stack = Called from states.GameComplete.showscorecard (states/GameComplete.hx line 344) Called from states.GameComplete.update (states/GameComplete.hx line 223) Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55) stack: haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93) haxegon.Scene.update (haxegon/Scene.hx line 53) haxegon.Core.doupdate (haxegon/Core.hx line 265) haxegon.Core.onEnterFrame (haxegon/Core.hx line 178) starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184) starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144) starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778) starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456) starling.display.Stage.advanceTime (starling/display/Stage.hx line 108) starling.core.Starling.advanceTime (starling/core/Starling.hx line 469) starling.core.Starling.nextFrame (starling/core/Starling.hx line 455) starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682) openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443) openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)