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(6 edits)

Developer's Note:  There's a lot I didn't get to make during the 1-week jam, but the game should still offer plenty of engaging gameplay and replay value. I know this because I also spent too much time playing and enjoying it instead of working on adding other planned features.

Yes I know the settings menu and the quit button on the title screen don't work. However, you can press ESC any time to quit.

What I didn't get to: There is no ending (if you reach zone 12), no mysterious onion general boss, and no leveling up like I had originally planned. There were also 2 other very cool enemies I made but they didn't make it into the final build for the jam (the chili pepper and the garlic enemies). And I didn't test really beyond the third battle zone. The artillery/mortars don't do any damage to the player - they just alter the ground/trenches, making it harder to follow the trenches. I didn't get to make the razor wire obstacles and sandbags, or shovels/grenades to slowly dig/blast your own trenches. If I get to work on the game after the jam, that's the to-do list.

It's very playable though even though there's no final victory condition implemented yet. (If you make it to zone 12, I'd consider that a victory, based on the background story. I've only made it to zone 4 before the onions defeat me.

Different gameplay styles: The game allows for different approaches to dealing with the enemies and the trenches. Try all 3 character archetypes - they're all different from each other. Try sneaking (shift key to toggle) up behind the enemies and shooting them. Try using the bullet time / slow motion (right click to toggle). Try running across the exposed top of the battlefield to take shortcuts. Try exploring the depths of the proc-gen trenches. 

I forgot to remove this, but you can press the 'C' key to create extra craters dynamically that appear somewhere random on the map. Have a blast!