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I'm actually using Unity's newer input system which is all event and action based but could you give more details on what controls don't feel as tight as they could be?

Really glad you enjoyed it though and are appreciative of the smaller touches I added in like the fire.  I'm hoping to add more elements like that as small background details that add to the fun. There was actually a lot of thought in the ball movement as well. I was trying to have things make sense but allow for a lot of control over the ball to allow for defensive tactics and set ups. 

The player's horizontal movement feels floaty almost as if there is no friction holding you to the floor... it just feels out of place with how tight the rest of the game feels!  And the other thing is that players can collide with each other which stopped me from scoring goals at least twice. but I love your game and it will most definitely be a main feature at all my future LAN parties!

(+1)

I'll look into that and see if I can make it feel less floaty. As for players colliding with each other I did leave that as a way for players to block each other, you can actually dodge through other players, but I can see how this may not be needed or rather annoying. 

This is exactly why I wanted to make this game. Glad you found it so fun. It is just me working on it as of now so progress may be slow but feel free to follow me for updates on the game. 

heck yeah will do