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PantheraOnline

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A member registered Aug 12, 2022 · View creator page →

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yeah I've been trying to think of a good layout for controls. Although you can somewhat move while attacking I have been considering removing that which would make it not so bad to sacrifice being able to push d and f at the same time. 

Appreciate the feedback though. I do plan to add some single player games so if you want feel free to follow for the updates.

Well I appreciate you checking it out. I don't have plans for AI since I'm bad at making it but I do plan on adding a few single player game modes as well as a steam release which will allow for remote play making it easy to play with friends online.

This was actually really fun and I'm glad there is a timer or I would've lost track of time. I didn't notice there were more fruit till about halfway through. My only real suggestion is to add some icons to the auto collector menu and some feedback when buying upgrades like a noise or even flash the UI. I wasn't sure I was upgrading till I saw the prices went up.  

Are you saying I need more variation in the actions? What type of variety are you imagining? 

I definitely will fix the button layout, and will find a way to make controls customizable for better controls.

They are but unfortunately that also makes it harder to get attention for these games. Im hoping the single player will widen the audience enough to help with that.

Couch co-op is the goal for this game but I will be adding in a single player game mode or 2 in the future.

Thanks for checking it out!

I'll look into that and see if I can make it feel less floaty. As for players colliding with each other I did leave that as a way for players to block each other, you can actually dodge through other players, but I can see how this may not be needed or rather annoying. 

This is exactly why I wanted to make this game. Glad you found it so fun. It is just me working on it as of now so progress may be slow but feel free to follow me for updates on the game. 

I'm actually using Unity's newer input system which is all event and action based but could you give more details on what controls don't feel as tight as they could be?

Really glad you enjoyed it though and are appreciative of the smaller touches I added in like the fire.  I'm hoping to add more elements like that as small background details that add to the fun. There was actually a lot of thought in the ball movement as well. I was trying to have things make sense but allow for a lot of control over the ball to allow for defensive tactics and set ups. 

sorry. I was pressed for time. All updated now

(2 edits)

https://pantheraonline.itch.io/entitycontroller2d-for-unity

Check it out. I made it to help artist and new devs make their games faster. Made for Unity and comes easy to set up with all kinds of inspector exposed variables and scripts to easily set up input and animations for you characters.


https://pantheraonline.itch.io/demo

Its a game I am making with my programming skills and assets I have found here on itch.io. Its more a demo for code I will be selling for anyone to make their own platforming game, or just any 2d sidescroller.

I'm mostly looking for any feedback so check it out and let me know what you think. Its a short little game.

Hey thanks for the feedback and I'm glad you enjoyed it. I am aware the spike fall is rather difficult so I've been working on how to fix that, I may have a solution so keep an eye out for an update.

I am interested in what you mean by the general walking feels off. is that because of the air control right now or the actual walking? Perhaps the camera makes it feel odd or the speed. 

I also like that idea about limiting the wall jumping. I had kept the vertical jump as just a faster way to go up walls but do think it may be more fun without. Particles are also something on my list to add so more polish will come as I update the game.

ok. Thank you for your feedback. I'll look into this. There is a double jump in the game that I forgot to mention but I suppose there is too much air time. 

By sluggish do you just mean in over all speed? Do you think it would it benefit if I made it faster?