I think this particular technology is very similar to all-in-one generic game engines like Godot and Unreal Engine. They do lots and lots for you, but the person making the game is still responsible for making a lot of decisions about how a game comes together and it still takes a lot of technical knowledge to make a good game. Here, it still requires quite a lot of creative input to make a high quality drawing, it just takes less mechanical skill as you don’t have to draw details for every part of the picture you’re trying to create.