The FOV could have been bigger, and probably would've been if I developed this game more than a week :)
The movement for the other hand was deliberate- I didn't want the player to be able to run away from ghosts easily. The whole Idea was to balance out ghosts being scary, and player being powerful. The main way I went about this was slowing everything down- you move slower than ghosts and you can be able to fire every two seconds (but the revolver animation hopefully sells it as being caused by the gun being hella powerful).
Thanks for playing!