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(+1)

This is awesome! I think the star of the show here is the UI design, which is just as complex as it needs to be, and instantly readable without any instruction required. I had a bit of trouble understanding when an enemy was going to hit me, but aside from that everything's great!

(+1)

Thanks a lot, and I thought the UI was a bit lacking, glad to hear it's not that bad :D 

I had an idea about showing up enemies intent but had to cut corners eventually to finish up in time, I guess I should try to make a post jam version of sort