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(+1)

Thanks for sharing your game. I think this game is fairly cute, I like the crab names, I feel like there are a lot of improved to be had. 

Namely the game seems to chug even an i9 computer so it has room to be optimized a lot. I think if the enemies didn't look like cubes, I would care more about what I was attacking. Game needs music and some kind of stringent objectives, I got to encounter 5 before I quit playing because there wasn't anything that feed the addiction to keep playing, maybe the encounters need something more interesting going on. The way to move the crabs felt kind of weird, I was expect more league or age of empires styled movement but it had a more cumbersome control scheme that I didn't enjoy as much - it felt like I was taking a lot of needless steps to move.

Great work so far, keep it up :)

(+1)

Hey! Thanks for giving this game a go on your stream!

As for performance - I'll definitely explore optimization options. I'm on i7, and have no issues recording the game footage with OBS, but there is a slight possibility of me not turning off some of the RTX features that might strain certain GPUs and CPUs, or I could potentialy set up one or two performance landmines for myself :) I haven't done any profiling yet, seems like the time has come

What I got from all this is that I really need to be explaining controls better and give more guidance to players who touch the game for the first time. I've been brewing in it a lot and I've grown to ignore some of the critical issues the game has. One thing I noticed is you stopped collecting the room reward after couple of levels (that big orb in the center once arena is complete) because of a bug I haven't fixed (can't colect when a crab is standing beneath it), and those actually contain a big chunk of content the game has to offer right now. That being said, there is indeed a need to focus on improving the first 10-15 minutes of the game, since a lot of people seem to quit before getting to the part where encounters actually become more challenging, demanding and somewhat more fun. Seeing you play the game gave me a lot of useful information to process!