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Hey! Thanks for giving this game a go on your stream!

As for performance - I'll definitely explore optimization options. I'm on i7, and have no issues recording the game footage with OBS, but there is a slight possibility of me not turning off some of the RTX features that might strain certain GPUs and CPUs, or I could potentialy set up one or two performance landmines for myself :) I haven't done any profiling yet, seems like the time has come

What I got from all this is that I really need to be explaining controls better and give more guidance to players who touch the game for the first time. I've been brewing in it a lot and I've grown to ignore some of the critical issues the game has. One thing I noticed is you stopped collecting the room reward after couple of levels (that big orb in the center once arena is complete) because of a bug I haven't fixed (can't colect when a crab is standing beneath it), and those actually contain a big chunk of content the game has to offer right now. That being said, there is indeed a need to focus on improving the first 10-15 minutes of the game, since a lot of people seem to quit before getting to the part where encounters actually become more challenging, demanding and somewhat more fun. Seeing you play the game gave me a lot of useful information to process!