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Oh, I see! Thank you so much for your feedback, kkcn!

I collected and took notes from all feedback so far and tried to make changes accordingly. For me, it's always an option to make the game easier, it's just a matter of tweaking values and speeds. However, I don't want to reduce the challenge too much. Finding the right balance is my struggle right now.

Of course! I'll check your submission soon!

Ok, It's past 11 pm / 23:00 here, but I'll have quick thing about difficulty, and how I handle it. 

In my last two games I have a "difficulty button" in my main menu. Basically it switches a global value between three modes. 

"Normal" mode is how I designed the game. Pure and simple. Sometimes it's difficult, sometimes not, but it's an "intended experience".

"Easy" boosts your health by a crazy amount. It's supposed to be enjoyable for my 9 year old kid :)

"Hard" is normal but with a twist. In the game for this jam you don't regenerate health between encounters on hard. This is for folks who don't mind being sent back to the start.

This is a bit simplistic way of doing this, but for jam game it works great. The variable value is set in one place (main menu) and checked also in one place (health script/ class).