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Good work Anleglift!


Our feedback:

- Atmosphere was cool (music choice was great!)

- The difficulty escalation was well done, too! 

- Our favorite level was the first level with ghosts, challenging as it keeps you on your toes and have you frantically watch walls for red lights

- We found that the last level was a bit underwhelming, though: the ghost will always get you if you move through the maze super fast after the second switch (which kind of punish the player for being fast in a fast-paced chase level), however once you get past that (AKA you bide your time a little bit at the beginning), you will always outrun him. Instead of having him move faster than you and through walls, why not having him switch course midway to surprise you at some strategic places (that would add some jump scares), under the condition that he cannot run faster than you!

- Maybe add slightly more range to the switch triggers? It felt a bit frustrating to have to stick to a wall to interact with them

- Lots of z-fighting were seen, which gave away the place where walls would fall down after activating a switch

- Finally, I'd leave the text display for a few seconds more, as right now it disappears the moment the last word has been written.

(1 edit)

I really appreciate the feedback it has been very helpful and definitely will keep it in mind.I’m glad you enjoyed the Game!!