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Mika L.

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A member registered Jan 10, 2021 · View creator page →

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Woohoo! 

(1 edit)

For your next upgrade:

- Levels:

Level 1 is a weekday, not much people, pace is manageable. Level 2 is a saturday, more people come. Level 3 is Black Friday, and its craaaazy to the point where the player is easily overwhelmed.


- More gameplay:

Some ppl come in with drinks and spill it on the floor. Player needs to grab a bucket and mop located somewhere behind the counter, and go clean it up. If you don't clean it up, you pay cleaning off your salary at the end of the day.


Make the customers waiting at the cashier with a timer, when the timer runs out, they leave the store and drop their item on the floor. Player can then pick it up to return it to the shelf, adding a snowballing effect to not attending to your customers.


Allow players to carry up to 4 items at once, and of different type. this might allow players to reshelf partly emptied shelves instead of refilling a whole shelf all at once.


- Better UX:

Show the product people buy by placing the item sprite right below their head. Same thing thieves but above their head.


Form a queue of customers, instead of them stacking up im front of the cashier, they queue one behind the other along the counter.



That's it for now, I'm sure other ppl might have even better ideas, let me know how that turns out for you!

Thank you I'll give it another try

Good base for a pinball game, although I don't see the relation to the "Alone" theme and there does not seem to be a goal to it? Maybe I missed it.

Congrats on your submission! Admittedly making a tactical turn-based RPG in one week is a challenge in and by itself! Also, is it normal that spamming click on the characters actually kills them? Is that intentional?

Congrats on making your first game! Interesting concept indeed, but place your reset collider lower as I was able to hit it when grappling a sea gull that was very far away from me, which is fun to do when you're on the 3rd island

This seems to be an unreal games but this is supposed to be a Unity Game Jam? Regardless, congrats on making your game!

3D graphics looked nice! The side turrets seem to never be able to hit anything, though. We also thought it would have been nice to be able to replenish the green bar a little to add more turrets.

What a smart way to make people read the dialogues! Frank is a jerk, though :p

Congrats on your entry!

We completed it and had fun with it! Strangely the hardest part of it was to find the triggers for the first bridges. Bonus points for the BGM, the music at the end and the different versions of "ALONE!", clearly you had fun making those, and we don't blame you!

Too bad the game was in Russian! Could be a good game with more work ;)

Congrats on your submission! I think the only game that proposes craft in the Jam? Theme is on point but the game is quite hard! Also nice graphics

Very nice! We had fun playing it until the end and we found it challenging at times! Added difficulty would be to make homing projectiles so to force players to aim at the projectiles or dodge them (right now in a straight line, it's very easy to shoot them down if you're already aiming at the viruses)

Very innovative and very fun to play! We may not be Newton, nor an Apple but we wish we were Batman.

Very happy you loved our game, Ticamad! I concur, the portal animation is great, I'll pass your compliment onto the person who did them!


PS: Your game is one amongst the few we have not reviewed/rated/commented on yet, we intend to do that tonight!

So happy you loved our game! It is not endless, it ends after 10 puzzles, and has 4 different endings (as in 4 different end-game text to trigger - based on how well you performed in the puzzles)!

I'll check it out!

Thank you Pixel Turtle! Yep, that's one of the most recurrent feedback, we'll make sure to add the skip feature in the post-jam version of the game!

Thank you Arkeus, our artist is very happy with the general reception of the game's graphics! 


The randomness of picking the wrong path and the going back feature were both intentional to add difficulty to an otherwise quite simplistic puzzle design, although we are very curious to know how you would have tackled that yourself, please let us know!

Such compliments, much blushing, so thank you. Wow

Really really nice puzzle game! Not sure the theme fits perfectly here, but regardless of that, we had fun completing all the puzzles! you should turn that into a full game and sell it!

I think the comments before us sums it up; The graphics are really cool, the gameplay mechanics are innovative, I'm not a big fan of trial and error kind of games, but I can see what you tried to do, and there's defo something to this game.


As for the Spanish text, it's somewhat inconsistent with the fact that the UI is in English, the submission itself is in English, in a Game Jam where the people who will play your game speak only English, it's not a really good decision to keep it in Spanish. Although maybe the text there was not critical to the comprehension of the game, but it does ruin the flavor a little bit.


Anyway, congrats on submitting a game within the deadline and respecting the theme and rules!

Ah! And nice touch for the credits, the controls as pictures on the itch.io page, and the physics mechanics that were very sadly not used for riddle-based gameplay!

Loved the atmosphere, it looks like you guys had fun making this game! Not so sure the "What am I riddle" meant anything to the gameplay, though, did it?


The rest of the riddles were a nice touch that kept my team and I entertained and willing to see more! Nice job everyone!

Really cool idea, love the graphics but definitely need more content and UX work (controls may be a bit cryptic and you need to reboot the app to retry, in a game where a mistake means Game over without an actual game over)


Congrats on your entry guys!

Really really nice! Love the graphics, the music is cool and fitting a pixel art-based game. We are proud to say that we have figured out the code for the vault and it is....

Thank youuuuuuuu UwU

So you will LOVE the next post-jam version as we intend to add more diversity in puzzles, themes, objects etc! Stay tuned ;)


Thank you for your kind words! 

A very well executed platformer/puzzle game! The playability was tip top, the difficulty was great, you guys exploited your core mechanics to very well. The character is cute, the childish premise is funny and it was super easy to understand exactly what to do and how to play without reading the game's controls!


One negative feedback: the music is way too loud. Some people added Music volume settings but we feel like a tweak to the music volume in Unity would do the trick.


Regardless, congrats, in our top 5 of this game jam!

Concept is really cool, playability is a bit hard to get a hang on but we think it could be really fun with more work! Keep going!

We went down and we went down and we went down and we did not give up, and just as we were wondering what was the point of the game, then we got it ;)

A vampire survivors with zombies! It'sfun to play the first time but has little replayability value, nonetheless, it played as expected and can be "completed" with no major issues! Congrats on this submission!

I feel like there's so much that can be done with it! Would love to see a version with more work done on it! Regardless, one thing I personally liked was the shadowy graphics of the two structures

Not entirely sure what we were supposed to do? We tried to communicate with the PC, got "Not received" errors, then were unable to add more entries, we had to exit the PC and re-trigger it to see the next line of text, until the game sent us back to the main menu. All other interactables were not triggering anything when we pressed E. 


Could you explain a little and we'll give it another try!

Becomes very chaotic really fast, I think this game could have used having levels with increment difficulty, otherwise it is what it is: a block breaker but in a pong format, and I know it comes with some challenges that you seem to have overcome, so kuddos to you!

It's not for everybody! Will pass along the compliment about the art!

Really cool game, especially for a first try! It was challenging but not impossible (yes I did finish it)! It was lacking a bit of SFX/BGM, though which is a pity.

Congrats on your game guys! We love pixel art in our team and it all looked very nice! Same feedback as most people: a bit too short and we would have loved to see more puzzles (maybe even one puzzle per object!)

Bro, really cool game! During our playthrough (which we lost), we mentioned that it could easily be a commercial game with more polish and more work!

It's pretty cool and challenging, we liked the difficulty escalation and the different subtle gameplay elements (like picking up the key made you heavier etc). We did get a bit frustrated when we lost in the 3rd stage because we had activated the lever when the green-eyes monster was slightly outside our halo as it seems that despite the light being on at this point, it was still considered "outside the halo" and thus the kill timer ran out during the event sequence.