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Art was really cool, totally down our alley, the theme was great and the atmosphere nice!  (Although the Rover engine start SFX dug a hole in my eardrums a little)

Only regret we had was that there does not seem to be an endgame? (unless we missed it somewhere). We easily completed all research events in about 10 runs and spent about 10-12 runs after that looking for some sort of unique POI that would trigger more research or end the game, with no luck. 


Suggestion for end-game: 

1. Player needs to max out the Rover's daily range to access a faraway POI

2. POI is a broken Rocket/Spaceship

3. Character realizes that they need to bring material (Scrape+Batteries+Crystals) to the POI to repair it and spend lots of hours on it (more than it can in one day)

4. Back at the Hab, User is offered a new set of improvements for the Rover (Storage capacity for the Rover to carry materials)

5. User has to bring materials to the POI everyday little by little

6. User has to spend some time fixing the Rocket/Spaceship (spends hours in your exploration timeline) until it's fixed

7. User can escape the planet and win the game

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Thanks for taking the time to write this up :) I didn't have time to add an endgame as I ended up focusing too much on the art and music. I'll definitely consider one of those endgame ideas, thank you for the feedback