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I originally did plan to have the enemies act differently based on how much the player had been seen, but to be honest with you this project kind of took a back seat to other projects that demanded my time last month. There is a lot I want to do, but implementing new things is such a slow process becuase of my unfamiliarity with Unity. I might remake it in Godot where I'm confortable and can make it more the way I want to.
Thanks for checking it out!