I originally did plan to have the enemies act differently based on how much the player had been seen, but to be honest with you this project kind of took a back seat to other projects that demanded my time last month. There is a lot I want to do, but implementing new things is such a slow process becuase of my unfamiliarity with Unity. I might remake it in Godot where I'm confortable and can make it more the way I want to.
Thanks for checking it out!
Jesse
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Thanks for the comment! Yeah, this was my first time messing around in Unity, and I can't quire get the collisions figured out. I'll probably stick to Godot haha. And I agree with you on the sounds thing; I wanted to have at least some music playing or something but I couldn't think of anything that wasn't obnoxious or distracting
Seems like a cool concept, but I can't get going. All you can make at the beginning is the level 1 mines, and there doesn't seem to be a way to get energy since the mines use up the energy you need to build the power plant.
I really like these kinds of resource managment/efficiency type games, so I'd really like to play it more if you get to start with more resources.
Also, I don't get to see all the underground space like the screenshots do, just a small layer.