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Overall:

  • The game was pretty fun, I really liked the graphics of the crabs
  • I played pretty far (level 7 I think?) before my crabs died

Pros:

  • Cute crab graphics!
  • The sound effects were pleasant
  • Leveling up felt nice

Cons:

  • After a few levels (maybe 4?), the gameplay started to feel repetitive. I couldn't quite tell the differences between skills I picked
  • It took me a while to figure out how to get to the next level (by clicking on the portal twice)
  • I randomly selected 3 crabs at the beginning, and I'm not sure what impact that would have had

Suggestions:

  • A way to select all the crabs at once would be great. I mainly just got all my crabs to go to the same place each time, so it was 1, left-click, 2, left-click, 3, left-click. Maybe a single right click for all of them would be nice
  • I didn't really know what the icons on each door was when choosing the next level. Maybe having some tooltip would help
  • More varied graphics for the mobs would be a nice-to-have :)

Hey, thanks for playing and sharing your feedback!

I see the suggestion of controlling all crabs in one go is a recurring one. I didn't want to implement that initially, since I want to emphasize on control of crab's positions against each other, and also convey this feeling of actually issuing commands. I have some UI planned specifically for that, and I even though of introducing a cooldown for commands - to require player to be more strategic with commands and avoid click-spamming micro. But, if that approach fails, I'll definitely consider adding group control! The feedback is invaluable in any case to better understand this issue and move the game in the right direction.