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(+1)

really cool idea, i had fun but i felt like the difficulty was a bit too high. I would often get surrounded by the enemies, which basically means game over

plus, in-game progress is a bit slow as well. leveling up was a bit tedious/long for my liking

i also think it wouldve been nice to have a "cancel" or "undo" option, since i made little mistakes in my moves every once in a while

despite these few flaws tho, still a fun game and cool concept!

(+1)

Hi thanks for the feedback!

ESR is meant to be a pretty hardcore game and mastering the tactics is the crux of surviving very long. Though with only a week to make it it there wasn't much time to playtest and tune the difficulty level so this is something I'll be looking at in future development.


The problem with a cancel/undo option is the player could take a few steps to reveal more of the map, get information (like enemy positions) and undo to get all their move back with the bonus information.


But I do know what you mean - it's very easy to make little mistakes! I've made them plenty while playtesting.

What I could do is add a "path planning" step where you plan out your movement route then you can press a button to confirm that route so you get a second chance to validate it's what you want before committing. I could also add validation to attacking, so you can't attack unless there's something to hit in the target area, as I've messed up and wasted shots a few times.

the path planning idea is a great solution!! And confirming your choice before attacking would be great as well