The concept behind this game is really cool, and I think it'd work very well as a full fledged game, if only it had been executed slightly better. The movement and bow both feel good, and the mechanics are well implemented. The problem is that it is quite easy, partly because there isn't any walls around the outside, and i can cheese it by just leaving the level. It's also a shame that there is only 2 levels and no audio, but hey, you only had 3 hours, and in that very limited time, you've managed to create a fun prototype, congrats :)
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facepalm How did I not think about the fact you can leave the level. That somehow didn't cross my mind at all, but yea the levels overall aren't great, I pretty much threw them together in the 10-20 minutes. I spent a bit too long trying to do the arrow mechanic and make it aim at the mouse with an indicator and everything else, which uh, probably shouldn't have done. Since i scrapped it all realizing I just wanted the arrow to go a set distance.
As for audio yeaaa I was hoping to get something in for the arrow, or the arrow itself, but I know basically nothing about it so I ended up stalling too long in the three hours.