Cool game! It's quite simple but works very well at what it sets out to do. Some SFX or music would be very nice though. Also, I often found myself getting stuck on corners - a minor inconvenience - but as the maze is grid based, maybe the movement should be too? Regardless, nice job!
Okau
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Really cool game, I liked it a lot. It's very satisfying to get the shape just right. My only complaint is that sometimes there's multiple solutions to a level, but it expects a specific one. A very minor gripe though, as those extra solutions are far more complicated than the intended way.
Good work :)
I'm glad you liked it! A lot of the thing's you've mentioned I certainly agree on, and I think I might go back and fix up some of the major issues, although I'm not sure about expanding this concept yet. This is the first jam where I really went all out on sound design, instead of getting some random music and random 8-bit sounds from sfxr, so I'm really glad you like that. :)
Wow, this feels like a full release.
The gameplay is fun (Although gets dull after a while, due to it being highly repetitive, although the difficulty curves help to break it up a little.), and strategy is required, although it's not so much that you have to think very hard. There is a variety of things to do, all the while managing recourses and more.
The art and audio are both amazing too, and fit perfectly together. The high resolution pixel art is perfect for this kind of game, and each sound effect is crisp and 'sci-fi-y'.
What I'm trying to say is that you've gone above and beyond with this amazing submission.
The concept behind this game is really cool, and I think it'd work very well as a full fledged game, if only it had been executed slightly better. The movement and bow both feel good, and the mechanics are well implemented. The problem is that it is quite easy, partly because there isn't any walls around the outside, and i can cheese it by just leaving the level. It's also a shame that there is only 2 levels and no audio, but hey, you only had 3 hours, and in that very limited time, you've managed to create a fun prototype, congrats :)
I expected this to be quite a common sort of game to come out of this theme to be honest, so I'm surprised that I hardly saw anything like it
The levels were made with the intention of it being easy to know where you are, partly because it can be frustrating to get lost in a game like this, and also because a very rage-inducing game is a very bad idea for a game jam.
As for the AI, I was sort of just trying random values for their speed and kind of liked having them shoot at the player, hence the short delay before they come at you, which admittedly should be longer. The wall sizes were just to make level design easier for me. Instead of rushing to make random mazes, I just created a grid and then erased some walls and I had a decent maze.
I did also have the intention of adding multiple different types of distraction, similar to the ones you suggested, although with just 3 hours, it seemed like quite the over scope. I also originally had the player go to pick them up, but then as soon as they did, the enemy would be free and bolt for them, so it didn't work out.
In conclusion, thank you so much for your feedback. This is an idea I'd like to expand on, and your suggestions have really helped me with thinking of some ideas. And don't worry, the door wasn't ever really clarified as a door, I'm sure you won't be the only one.