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(+1)

Super fun game! I've always liked the idea of procedurally generated cards/abilities, and I think you pulled it really well. I do think, however, that the 'gain gold from random card' and perhaps the 'gain maximum hp' effects need adjusting. If you get decent healing cards at the start, then you can stay and grind on the first fight indefinitely. I got up to kill count 31 with this method before I decided to start over.

Barring that, I've been stuck on 7, but I'm excited to try to get to 8!

I looked into it again, and it looks like this strategy works if in the opening card selection you get:

1) A total of 2 non-consumable healing

2) Some sort of scaling

After starting the first fight, sell two cards so you have 10 cards in your deck. Each 2 rounds, you will take 6 damage, and gain 4 life from basic heals and 2 life from your cards you picked up, keeping you at the same life total over time.

Some sort of enemy scaling might be the best way to fix this, because removing all types of scaling in the game would probably remove half of the effects :)

(+2)

Thank you for your feedback. I'm aware there are strategies that enables you to basically go infinite gold / health and it breaks the game. There is plenty of room to improve on current mechanics and balance the game better and if I decide to build upon it many things need to be changed from the ground. I haven't realized that effect scaling and balance would take so much time to fit into 7 days :) Glad you liked it!