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I've installed every single libogg library I could find in my repos. Still the same error. D:

Ooops, I suspect this might be problem on my end. Could you please try this archive?

I'm still getting the same error for some reason. ¯\_(ツ)_/¯

Oh, here's the idea: you're running the game from the bin folder, like "./darkness-looming", right?

Because if you run it from the different folder, it won't be able to find its assets.

Oh, now I see, you're running it correctly. Uhm.

Just to be sure: what's output of "ls assets/sounds" in the bin folder?

Gosh I'm so lost. What kind of distribution are you using?

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I ran darkness-looming from withing the bin folder. What I find weird, is that the file is a shared library rather than a binary.

I'm using Devuan ASCII. https://devuan.org/

Which basically corresponds to using Debian Stretch.

All right, I'll install it in Virtualbox and try to find out what's wrong.

Meanwhile, if you happen to have Windows box on hand somewhere, you can run the game there using this archive.

I'm terribly sorry for the inconvenience.

(+1)

It's fine. I'm used to things not working. :D

All right, I've installed Devuan ASCII in virtualbox and wasn't able to reproduce the bug you're experiencing :(

Are you 100% sure that sound files (like e.g. "music.mp3") are unpacked and available under relative path "assets/sounds/" to the game binary? And that you have SDL2_mixer installed from repository (i.e. not from some local sudo make install)?

Deleted 5 years ago
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I ran "sudo apt install libsdl2-*" and the sounds files are all in DL/bin/assets/sounds/. (a bunch of .ogg files)

If you're not able to reproduce the issue, then I guess I won't be able to fix it. It's unfortunate.

T ^ T <(Thanks for trying though.)

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Okay, I've managed to find it, it was totally my bad. I've used some 24-bit wav sounds, but it happens that SDL_mixer plays those on some systems and does not on other. 

Here's the updated archive for you: https://www.dropbox.com/s/phmsd9mv51t1hk2/darkness-looming.tar.gz?dl=1

Oh, and if there'll be no sound, please try running it with the environment variable SDL_AUDIODRIVER=alsa.

Sorry for all the fuss :)