my Current run, thoughts: Some more stuff to do with money might be nice, maybe... randomly generated relics? It would probably be too hard but I like the idea, could really use a draw synergy relic right now, lol.
Thank you for playing my game. In my initial game design I was tinkering with an idea of procedurally generated passive upgrades but it never made it into the actual game. Definitely something to consider in the future.
Another idea is a possibility to re-roll the shop with excessive Gold although in the current game state it would definitely make overpowered strategies unbeatable.