Cool game! I haven't seen any upgrade systems like this before with selecting the order that buffs get accumulated, but I like the strategy it adds. Unfortunately, I encountered a bug where the game froze after closing the upgrade menu. I fixed it by clicking resume from the pause menu, but then I couldn't reopen the upgrade menu for the rest of the run. Besides that, I thought the game was well done. There's good variety in the bosses, the aesthetic is simple but looks good, and as I mentioned the upgrade system adds an interesting layer to the gameplay. Nice work!
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Thank you for that comment. If many people like the idea of the upgrade system I am planning on rebuilding the game in Godot as a longer and more serious project. Unity seems to be a bit limitating when it comes to creating dynamic UI-Systems. Unfortunetaly two scripts of the game broke for no reason when I made the OpenGL build in Unity, meanwhile the game works completely fine in the engine itself. Propably the time has come to leave Unity behind.