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(+1)

I like the music, and the design of the pentashade stone. The title screen changing after clearing the game is a nice touch too.

There are a few grammar errors, but nothing too major, the story is still understandable.

Not sure if it's just me, but stage 1 felt more difficult than stage 2 or 3. Especially during the second phase, when the boss teleports into a blind spot and I accidentally run right into his attacks.

(+1)

Thanks for trying my game, and appreciate the tiny details i added

I was struggling for the scene design of stage 1. Originally I want it to be a real life scene but I run out of time and just use a generic unity asset package. That's why the stage 1 is actually developed after stage 2 and stage 3. And it may be the reason it's harder.