The upgrades were cool, and I thought it lasted a good length relative to the amount of content. The bees became a little stale to fight by the end, but otherwise I thought the experience was quite good. I also didn't miss having a map all that much since the level was compact and it was usually easy to remember which areas could be reached with new upgrades. Overall, I was impressed by what you managed to get done in a month while working in 3D, nice work!
Viewing post in Gravity's End jam comments
thank you.
We had hopped to have at least one more enemy type and to have them in mixed groups/etc. to make it varied, but life happened to both of us, so we made do with what we had.
we had planned an actual boss fight, but that didn’t happen, so I used the wave code to put something there instead of nothing.