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(+1)

Are there going to be any updates to this in the future? I absolutely love the concept, but some things just feel slightly confusing and incomplete, such as multiple references to time mechanics that aren't there. 

ah, good spot, I better sieve those out! 

sorry, would you help me by pointing out page and paragraph of the problems? Is it where I’ve bolded “time” references? I meant them to be purely narrative rather than mechanical, but maybe I should reintroduce  a simple time mechanic. I had one in earlier drafts but it was too unwieldy 

Perhaps I was getting confused about the bolded ones. There was also reference to a dice pool in the quickstart example, so I assumed there was a missing mechanic.

There was one other question that I did have though! I've been rather confused if you're supposed to discard each card after you pull it, or put it back in. If you discard, eventually you'll only be able to pull Kings and Aces, which felt like it forces the end of the game fairly early on. 

yes, the play example needs revising. My apologies. And I’ll unbold the time references to make it clearer. 

As for the cards, I play discarding every card. This makes for a shorter play time, the Aces and Kings should be put aside, so you know where you are in the quest. I should make that clearer. 

Thanks again for your support!