On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

David Blandy

154
Posts
16
Topics
1,329
Followers
719
Following
A member registered Nov 18, 2020 · View creator page →

Creator of

Recent community posts

no problem. Hope you enjoy the game

ah yes! Click on the “Download demo” link on the itch page to get the one-sheet version.  


And here’s me leading Hunter, Ryan (of Weekly Scroll) and Dan (Eco mofos artist) through a rather short (!) playthrough of A-Hole in the Ground :)

Logan talking about writing horror with Richard Ruane

Here’s Samantha talking about Eco mofos.

Hi Izois, thank you so much for getting in touch, it's lovely to hear your thoughts, and to heat that this suite of games feels like home. When you talk about a Dev team, yes, I've worked with some fantastic people, but fundamentally it's me exploring different ideas. Lost Eons was me trying to make an FKR playstyle, where rulings are more important than rules, accessible to people coming from D&D 5e. I'm not sure if it fully suceeds, but there are lots of elements of the game I'm still proud of- the experiment with a card-based magic system, the spark tables, the overall feel. The world is fun, and I might return to it at some point. But I tried to do something novel with the play system, hacking together a dice step system and dice pool, but with hindsight I think it's a little fiddly.

So I got deeper into the OSR scene, and started falling in love with Modules- pre-written adventures that you can pick up and play with your group. But I also knew that, as a GM, I always like to have a way to create a story as you play, at the table, in case the players go off the rails (which they always do). So I became interested in Chris McDowall's work, and all the work Yochai Gal has been doing with Cairn. Here is a simple system that is very transferable, braodly compatible with the modules I was playing, but light and based on player agency. So I started to develop ECO MOFOS. It wasn't for any other reason than to try to make what I wanted to see in the world. I also wanted to bring a little attitude to the setting, to channel some of the anger at the system that is forcing us to consider a world after Climate change. 

So my feeling is read Eco mofos first. Give it a go. I think it's my most complete game. The community copy is the whole book, and it's full of principles and advice on play. And it also means any advice and communities around Cairn or Into the Odd are basically playing a very similar game. If you bounce straight off the setting and prefer LOST EONS, maybe a minor hack is in order, bringing the two systems/settings together? I'd be very open to assisting with that.

I'm not sure if I really answered your question. Oh, online communities- I have a discord (I understand your misgivings, but it's not hectic like others https://discord.gg/EEgDXEW4 ) and I'd recommend the Cairn server and the podcast Between 2 Cairns. And Chris McDowall's blog. And reading Into the Odd. Let me know if you want to know anything else. Thanks so much for your interest in the work.

yeah it’s already at Igloo Tree, I don’t think they’ve put it up on the site yet though. I tried to get on the solo one too but he’s already working with someone else (someone excellent) on that. 

please do! Chaocalypse makes amazing stuff. We’re actually printing a seperate zine for him- our first act of third-party publishing! 

ah thank you so much, glad it got to you! The solo rules are all at the end of the book, but Chaocalyse’s supplement that reproduces that with punky flavour will be uploaded to itch very soon, probably next week. 

A video of an actual play of another ECO MOFOS!! Adventure 


thanks so much! I was blown away when Zedeck sent in the text. It’s such a rich space to explore. 

hi there, sorry about the confusion! That should be “each turn” not “each round” 

there must be loads out there! 

Just in case anyone is wavering

Looking great! You might want to classify the module as a Physical Game to gain more visibility in Itch. People look in that section for everything ttrpg 

Just to clarify- which table are you refering to as the World table? Thanks!

Ok, thanks so much for reading it through. Great feedback. I’ll see what I can do! 

Don't worry, we're close now- there has been a long delay due to converstions with the publishers, but hopefully we should be able to go ahead soon. So glad you like the work.

if you just download it again, it’s in that file. 

Ahh well spotted! I changed the Rumour Table to be called the World Table late in development, and forgot to change all the references! Arg! Now I'm going to have to fix that. Thank you. But in the meantime whenever it says Rumour, Roll on World.

Thanks so much IKO, I'm flattered. I was thinking about non-linear routes, loops, factions, non-euclidean space etc when writing it, all things that Jennell Jaquays pioneered. 

Updated the map (with a key!), and switched up a few descriptions. Hopefully it’s clearer now. 

Thank you so much Gwyrdh, I'm so glad the game both worked easily and as resonant. It took a lot of research and playtesting to get to this point, so it's gratifying that the effort lead to a more cohesive experience. Your work sounds fascinating, I'd love to hear more, and hear any more about slices of gameplay. Oh and good spot on the spreads issue! I was using that back page to store some unused ideas and didn't realise it had transfered to the pdf, as I must have checked only the "pages" version. I've uploaded a corrected file.

Check out the video from Christian Sorrell! 

can’t wait to get it all ready for you! The art is so close now, and the writing is going through final passes. Thank you! 

Sure thing

Thank you for your question, and picking up Lost Eons! Spend and Use are the same- you sacrifice the specified number of Aspect cards from your hand to perform the Talent. “Risk” is a typo from a playtest that I managed to leave in by mistake. If I have the time to do a new edition I would correct all three terms to Use. I hope that that helps. 

sadly no, but this is the nudge I needed to get it done :) 

hi, thanks for reading! Sorry, Lone Eons is correct in this instance, I decided losing a Talent is just too harsh when I was refining the game for Lone Eons, and forgot to make that correction to the Lost Eons files. I will make that change. Thanks again. 

as if by magic… 

Hi, I’m really sorry I missed this! No idea how that happened. In answer to your question, the cards all work together to create each Location event- 

The first Spade is the location you discover and first Club is the Being you encounter there. Read the remaining Spade and Club as Twists to describe the location. 

So it helps to seperate the suits. Hope that helps. And so sorry for the (very!) delayed response! 

Thanks for playing! Working hard on the KS version as we speak, so I’ll add some clarification into the revised rules. But to answer your question, Supply takes one inventory until it is used. Once it’s used for repair or revealed as another common object, it stops being Supply and becomes that repair or other thing. Supply is the potential of something, like Schrödinger's Cat. The reverse transformation is impossible, BUT a reasonable scrapping of something to repair something else would always be allowed. Say there’s a broken telescope, you could use googles to repair it, or an empty oil drum and a blowtorch could repair some armour. If it works in the fiction, the story you’re telling, it works in the game. Hope that helps. 

thanks for checking the adventure out! I have a complete bestiary ready for this, I just uploaded in a rush and haven’t had a moment to add it- I’ll see if I can do that very soon. In the meantime, Yochai Gal’s bestiary is pretty comprehensive- https://cairnrpg.com/resources/monsters/ and is what I have based the bestiary on. 

thanks very much! The text will be updated- The itch version will be updated to the pdf of the spiral bound, and I’ll do a slightly higher tier for the pdf of full-art version, and seperate pdfs for the bundle of adventures. You would get all of them as soon as they’re ready if you back the Kickstarter at any tier except $1. 

Chris McDowall read through ECO MOFOS!! on steam last night! So good to hear his thoughts. Lots to ponder. 

Many thanks for taking the time with the game! The text here is still very much a WIP, so I’ll resolve all those issues before release. I agree about the profanities. They were there at the genesis of the project but now seem largely redundant. I’ll settle on a “voice” throughout. Thanks again. 

Dan and I got to play ECO MOFOS!! with Tony Plus 1 EXPand Colin Le Sueur We played my one-shot adventure A-Hole in the Ground and it was awesome. Thanks so much all of you. I had a blast.

Thanks so much! It was a ridiculous undertaking tbh haha

Hi there, the majority of the dungeon is based on green, but we incorporated some lore and the surrounding area of orange. 

no problem at all! I’ll be sure to clarify further in the rule book!