no problem. Hope you enjoy the game
David Blandy
Creator of
Recent community posts
Hi Izois, thank you so much for getting in touch, it's lovely to hear your thoughts, and to heat that this suite of games feels like home. When you talk about a Dev team, yes, I've worked with some fantastic people, but fundamentally it's me exploring different ideas. Lost Eons was me trying to make an FKR playstyle, where rulings are more important than rules, accessible to people coming from D&D 5e. I'm not sure if it fully suceeds, but there are lots of elements of the game I'm still proud of- the experiment with a card-based magic system, the spark tables, the overall feel. The world is fun, and I might return to it at some point. But I tried to do something novel with the play system, hacking together a dice step system and dice pool, but with hindsight I think it's a little fiddly.
So I got deeper into the OSR scene, and started falling in love with Modules- pre-written adventures that you can pick up and play with your group. But I also knew that, as a GM, I always like to have a way to create a story as you play, at the table, in case the players go off the rails (which they always do). So I became interested in Chris McDowall's work, and all the work Yochai Gal has been doing with Cairn. Here is a simple system that is very transferable, braodly compatible with the modules I was playing, but light and based on player agency. So I started to develop ECO MOFOS. It wasn't for any other reason than to try to make what I wanted to see in the world. I also wanted to bring a little attitude to the setting, to channel some of the anger at the system that is forcing us to consider a world after Climate change.
So my feeling is read Eco mofos first. Give it a go. I think it's my most complete game. The community copy is the whole book, and it's full of principles and advice on play. And it also means any advice and communities around Cairn or Into the Odd are basically playing a very similar game. If you bounce straight off the setting and prefer LOST EONS, maybe a minor hack is in order, bringing the two systems/settings together? I'd be very open to assisting with that.
I'm not sure if I really answered your question. Oh, online communities- I have a discord (I understand your misgivings, but it's not hectic like others https://discord.gg/EEgDXEW4 ) and I'd recommend the Cairn server and the podcast Between 2 Cairns. And Chris McDowall's blog. And reading Into the Odd. Let me know if you want to know anything else. Thanks so much for your interest in the work.
Thank you so much Gwyrdh, I'm so glad the game both worked easily and as resonant. It took a lot of research and playtesting to get to this point, so it's gratifying that the effort lead to a more cohesive experience. Your work sounds fascinating, I'd love to hear more, and hear any more about slices of gameplay. Oh and good spot on the spreads issue! I was using that back page to store some unused ideas and didn't realise it had transfered to the pdf, as I must have checked only the "pages" version. I've uploaded a corrected file.
Thank you for your question, and picking up Lost Eons! Spend and Use are the same- you sacrifice the specified number of Aspect cards from your hand to perform the Talent. “Risk” is a typo from a playtest that I managed to leave in by mistake. If I have the time to do a new edition I would correct all three terms to Use. I hope that that helps.
Hi, I’m really sorry I missed this! No idea how that happened. In answer to your question, the cards all work together to create each Location event-
The first Spade is the location you discover and first Club is the Being you encounter there. Read the remaining Spade and Club as Twists to describe the location.
So it helps to seperate the suits. Hope that helps. And so sorry for the (very!) delayed response!
Thanks for playing! Working hard on the KS version as we speak, so I’ll add some clarification into the revised rules. But to answer your question, Supply takes one inventory until it is used. Once it’s used for repair or revealed as another common object, it stops being Supply and becomes that repair or other thing. Supply is the potential of something, like Schrödinger's Cat. The reverse transformation is impossible, BUT a reasonable scrapping of something to repair something else would always be allowed. Say there’s a broken telescope, you could use googles to repair it, or an empty oil drum and a blowtorch could repair some armour. If it works in the fiction, the story you’re telling, it works in the game. Hope that helps.
thanks for checking the adventure out! I have a complete bestiary ready for this, I just uploaded in a rush and haven’t had a moment to add it- I’ll see if I can do that very soon. In the meantime, Yochai Gal’s bestiary is pretty comprehensive- https://cairnrpg.com/resources/monsters/ and is what I have based the bestiary on.
thanks very much! The text will be updated- The itch version will be updated to the pdf of the spiral bound, and I’ll do a slightly higher tier for the pdf of full-art version, and seperate pdfs for the bundle of adventures. You would get all of them as soon as they’re ready if you back the Kickstarter at any tier except $1.
Dan and I got to play ECO MOFOS!! with Tony Plus 1 EXPand Colin Le Sueur We played my one-shot adventure A-Hole in the Ground and it was awesome. Thanks so much all of you. I had a blast.