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(+1)

Hi Trapez,

Thank you for your extensive proposals. I agree that some effects are not clearly explained with upgrade being the most misunderstood effect in the game.

You are actually allowed to have 6 cards in hand!

By reducing the coin size, what exactly do you mean?

Merging sell / on play effects into one text or numeric icons is definitely something I was looking into but polishing the whole "random card generator" feature was something complex and very time consuming. Definitely the most important part of the game and number 1 priority to improve.

However the game actually have many flaws in game design which could be exploited.

Cheers!

(+1)

About cards in hand, it's very strange because when I play a card that allow me to draw 4, I didn't go to 8 nor even 6 cards in hand.
By "reducing coin size" I mean : the yellow icon on the top right of each card. Because it kept our attention and it's not (in my opinion) so important.
Another thing, maybe you can add is an "play basic (cards)" button, because on most cases the order of theses cards doesn't matter so much.
And another cool stuff : adding attributes, skills, effects, on enemies (but for later in the development, icons on cards instead of text remains the 1st priority to have a fluid gameplay).
Tank you for listening to me :)