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Hi Winterdust, thanks for providing a Demo version. May I know if this package is still maintained? I tried it on Unity2021.3.14 but the mesh starts to distort badly after skinning when I modify the rotation. Here is the result after I changed the rotation of the leg. 

I'm importing a BVH to create a skeleton, and tried it on  both obj/fbx mesh file but the result is similar.  Let me know if I'm doing anything wrong.


Apologies for the super late reply, the notification about your post must not have reached me somehow. No the package is not actively maintained, anyone reading this should try the demo first to make sure it works on your version of Unity.