Hi Winterdust, thanks for providing a Demo version. May I know if this package is still maintained? I tried it on Unity2021.3.14 but the mesh starts to distort badly after skinning when I modify the rotation. Here is the result after I changed the rotation of the leg.
I'm importing a BVH to create a skeleton, and tried it on both obj/fbx mesh file but the result is similar. Let me know if I'm doing anything wrong.