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I would also venture to say that a stats system isn't actually important to this game. The game's charm comes from exploring this crazy surreal world, finding unique items, interacting with interesting NPCs, surviving ludicrous situations (Dream Eater reveal was so cool), and you get to do this while listening to a kick-ass sound track (don't sleep on Sleepy Slithers y'all).  Stats are merely the means by which the player is able to experience this content. I think that a perfect Juice Galaxy would be a game that focused more on creating these unique experiences and then creating a stats/weapons/whatever systems and mechanics in such a way that moving from experience to experience and interacting in each experience is fun. I'm not really as interested in infinite scaling if there aren't infinite experiences. The game must end eventually and Juice Galaxy has the potential to do something beautiful with that