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(1 edit)

- I agree with gem need a buff to serve as the goal of the game. Maybe a bit of story, or an ending, or maybe permanent buff for you next playthrough?

- Really need an option to "pass" turn, to avoid permanent stuck or some "sure hit" (like when 2 reds are diagonally next to you.

- Maybe show shop icon next to numbers in the TAB overlay?

- Maybe put the TAB word somewhere in game screen? I never "knew" about it since I just jumped immediately into the game.

(+1)
  • Definitely going to add in endings, which will mostly require buying a certain number of gems
  • I'm torn about adding another button the player will very rarely use, but getting permanently stuck is definitely a crappy thing that I need to get rid of somehow
  • Something I'm going to think about for sure
  • I'm hoping to add a small tutorial or explanation page to the game, and I will absolutely make sure the player knows TAB exists once I do that, sorry to hear you went in without knowing about it!