Very nice presentation. Stylish, expressive graphics and a haunting color scheme. Good music and SFX. Well done with the assets, giga-chads.
Unfortunately, the game is extremely buggy at this stage.
Here are some of the issues I faced:
1. Much of the HUD is offscreen. This can probably be fixed easily by anchoring it to the bottom of the viewport and giving it some padding on the Y axis.
2. Death comes very suddenly, and respawning takes over 10 seconds on my machine.
3. During the game over screen, I was still able to click and shoot.
4. One time, after respawning, I found that an enemy was still on top of me and immediately killed me again.
5. Traversal of background features isn't intuitive. For example, I can climb this sheer vertical cliff which looks like it's part of the background:
But here, I get stuck on an invisible collision layer: