Play Cyber-Thing
Punk-Thing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #88 | 2.372 | 3.000 |
Design | #101 | 1.897 | 2.400 |
Overall | #102 | 1.937 | 2.450 |
Metroidvania | #103 | 1.739 | 2.200 |
Enjoyment | #110 | 1.739 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Creative Director & Lead Artist: Jackson King Narrative Design: Jacks & Chris Vella Lead Code Wizard: JJ Code wizards: Dice & Zach Music: E. A. Hendershot SFX: Jose
External assets
We didn't because, were giga-Chads
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Comments
Things I Like:
Things I Would Change:
Broken Stuff:
Very nice presentation. Stylish, expressive graphics and a haunting color scheme. Good music and SFX. Well done with the assets, giga-chads.
Unfortunately, the game is extremely buggy at this stage.
Here are some of the issues I faced:
1. Much of the HUD is offscreen. This can probably be fixed easily by anchoring it to the bottom of the viewport and giving it some padding on the Y axis.
2. Death comes very suddenly, and respawning takes over 10 seconds on my machine.
3. During the game over screen, I was still able to click and shoot.
4. One time, after respawning, I found that an enemy was still on top of me and immediately killed me again.
5. Traversal of background features isn't intuitive. For example, I can climb this sheer vertical cliff which looks like it's part of the background:
But here, I get stuck on an invisible collision layer:
It seems like this game is unfinished. I see the concept, but it's just too glitchy and non-metroidvania to be "good" right now. All the base systems seem to be in place, you just need to build more stuff, maybe patch some bugs(There was a floating unkillable enemy at some point). I hope you manage to make something from this!