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(2 edits) (+1)

This looks promising. Beautiful graphics, and a well-developed sense of pacing. I enjoyed the opening scenes of the unfolding mystery. 

Unfortunately, the game ends before the action really begins. There really isn't much gameplay per se, so it's hard to judge this as a Metroidvania in particular.

Also--for a story-based game like this, with tons of written dialog, you simply cannot use a font like this:



RR

Reading this is like doing a Cryptoquote. I zeroed in on the short words and then, by process of elimination, figured out which letter was "E" (the most common), etc. Do not do this to your players! :D

(+1)

Can you believe the font used to be even less readable? 😌

I think I'm about three for three on comments about it, so that's some pretty definitive feedback right there 👍

I hit some technical roadblocks when it came to building the main parts of the game, and I knew I wouldn't have time to fix things before the jam deadline, so I figured rather than scrap it, I'd close the loop and upload as a prototype.

(+1)

Ha, it's hard to imagine, but I believe you. :)

This project looks interesting. Maybe you should develop it further. 

But even if you choose not to, hopefully this experience will have been useful to you in your gamedev journey. I always feel like I learn a lot with every jam.

(+1)

Jams are a fantastic way to learn - I'm flinging myself at loads of them at the moment... 😅

I'm seeing Underlier as kind of a flagship series at the moment, so as well as fleshing this one out, I have a bunch of other spin-off ideas in the pipeline - ultimately I'm after putting together a hybrid 6-degrees-of-freedom FPS/ first-person survival horror immersive sim with a PS1 aesthetic in Godot...

I seem to really be into giving myself a ton of homework... 🤨