Lovely visuals and an interesting mix of turn-based fights with the roguelike generation :) I would have loved to see some info boxes for spells and cantrips so I can make a more informed decisions :) But overall great job on finishing the game for the jam :)
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Thanks so much for giving the game a try!
There were a ton of quality of life things I ran out of time to do (back buttons in the fight screen, details on the spells, etc.) and I totally agree! Thanks for the awesome feedback! The procedural generation ended up taking longer than I expected and I think I over scoped my project a bit :)