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(+1)

The theme was adorable. The balance was pretty punishing (which is fine), but for a Binding of Isaac style game, I expected more item drops. I found that some runs I got 3 items on the first level and some I got 1, but it felt like it was a bit all over.


Enjoyed it quite a bit.

(+1)

Thank you so much for your feedback! Yes, because of time, we decide to put more time on player control experience and Roguelikeness instead of balancing. For items, is also the same case, we decide to make a complete(and less bug) game loop with current items. It's our minimum requirement.