Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

this is really good for a first jam

rolling around in skull mode was satisfying

i liked the effect of the bones following you

would suggest a longer song loop

it can also be difficult to avoid taking hits from enemies that come at you quickly.

some bugs i noticed:

trouble getting through gaps sometimes. this includes larger gaps meant for walking through but i noticed the most common solution for the small ones is that you can only use the boost you get from switching to skull mode (jumping doesn't work for some reason)

flying enemies stick to your head frequently

during the triple boss fight there was something pushing me when trying to jump from platform to platform on the top of the arena

also the teleporting from hitting spikes would always result in me getting hit again

also got stuck in the ceiling once 

the cloud background isn't supposed to be repeating vertically

(+1)

Thanks for your very detailed feedback!

I'm glad you liked skull mode, it is my favorite part of the game too!

The short song wounds me too, but it was the last thing I did before the deadline. I would have loved to have done more with it.

The gaps that you have to switch to skull mode to enter was intentional to force the player to think more laterally with mechanics, but maybe it's not obvious enough.

I am aware of the flying enemies sticking to the head issue, but wasn't able to fix it in time sadly. 

And the final boss fight invisible collision thing was annoying me so much, but I never found out what it was. There's nothing there when I'm debugging. No idea, lol.

And the cloud background was also one of the last things I did. It was included in a tileset I was using and better than nothing (before the background was just green), but I know it's not how they're intended to be used.