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Thanks! I don't have any long term with my game, my goal is merely to produce a complete game with a limited scope, something  I can actually finish and polish a bit, all while learning game design, ui and having fun creating a mini game of a genre I know nothing  about 🤓 

This was originally my buggy, unbalanced submission for Ludum Dare 52, with a theme that didn't inspire me at all (harvest). To polish it as much as I can and make it actually fun and fully intuitive is my only goal. For instance, until recently most players didn't realize you can unlock  other fruits, even though to me it seemed like the most obvious thing in the world. Trying my best to make the features of my game known and accessible to the player is one of the great learning experience I've gained working on this.

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I totally get it. I am also using the various games I am making to teach myself all sorts of things.

And yes, never assume that something is obvious to a player. Of course, sometimes you want things to be obvious, but other times not.