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I liked the megaman aspect of choosing the order and gaining a power, although seems contrived story wise. 

Although choosing the wrong level to start with is a pain, having to peg a squirrel 8 times is painful... and man those bats.... F* em. 

Anyway, I enjoyed it , even though the end boss battle is a big let down ... 

Suggestions: 

1) make the magic powers a bit more visible at least, if not more exciting to see. Hard to see the little rocks.

2) maybe just assign some keys to the powers instead of having to switch ? ...

(+1)

Thank you for your comment and feedback! We've changed the squirrels and bats' HP in order to make the game less difficult. About having to shoot them 8 times, it's probably easier if you use the charged attacks.

Regarding the ending, our intention was having a boss battle, but we couldn't make it in time and had to change the story accordingly. :/

We're taking your first suggestion into consideration, while the second was something we decided to leave as it is. The gameplay isn't about using every power at once, but choosing which is going to be more helpful at the time. All of them have weaknesses and strengths, it wouldn't be challenging at all if there wasn't a downside to them.