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I really enjoyed the changing dialogue as you looped through beating Chaos! The music was good and the controls felt smooth. My one criticism would be that the boss almost never sits still. Which makes slowing time to dodge projectiles feel bad, because you need to slow time to get close to Chaos. Maybe a longer wind up animation on Chaos before he attacks or a longer cooldown after the attacks would help remedy this. 

Overall, very fun concept and execution! Nice work!

(+1)

I see your point about the slow time mechanic needing to be used for both dodging and getting in, putting it that way it does seem a bit overloaded on its required use. I mentioned this in another comment as well, but the move timer is separate from the attack timer; I think what I should have done is tie them together so there's a clear window to move in and attack, which would also solve the problem of the slow time mechanic needing to be up all the time. Thank you for playing and for your feedback!