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As much as I enjoy this game, I feel that the mechanics are not fleshed out and combined to the extent they could have, rather each "world" gets three core ideas/levels before the game introduces yet another mechanic. This is especially true because of the metroidvania style the progression uses as well as the secret bonus levels scattered throughout the game, allowing for a lot more freedom in  levels depending on what your "moveset" is at the time. If this ever gets a full release, I'd love to see more levels in each world with their own creative ideas, rather than a bunch of worlds with many more half-developed elements. Despite this, this is definitely one of the best free puzzlers on itch.io and I had a lot of fun with it

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Thank you for your feedback! 

I understand what you are saying, the scope of the game was really small and I tried to make the game less dull by introducing new mechanics frequently, I can see how that makes the mechanics feel less fleshed out. 

Thank you for playing and for the compliments as well.