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(+1)

- Theme:  The tie in was flipping between the real world and dream world

- Fun:  The puzzles were challenging (I didn't make it past the 4th room or so) and I  liked how the hints were shown in the real world

- Controls: Controls were crisp and felt like an NES or    Gameboy Color  game

- Graphics:  The art fit the aesthetic  well, again it really captured the NES/Gameboy feel

- Audio:  The music fit the mood

- A11y:  The first room was difficult to see the instructions and it was a little hard to see the fallen crates.

- Originality: Very fun puzzle game and the mechanics were introduced well level to level

Thanks for playing! My testers also said Room 4 was difficult haha sorry about that. I didn't get time to add more rooms that show common situations that the hand spell could utilize.