- Theme: The tie in was flipping between the real world and dream world
- Fun: The puzzles were challenging (I didn't make it past the 4th room or so) and I liked how the hints were shown in the real world
- Controls: Controls were crisp and felt like an NES or Gameboy Color game
- Graphics: The art fit the aesthetic well, again it really captured the NES/Gameboy feel
- Audio: The music fit the mood
- A11y: The first room was difficult to see the instructions and it was a little hard to see the fallen crates.
- Originality: Very fun puzzle game and the mechanics were introduced well level to level