I spent 15+ minutes kicking off walls, against walls and having the character jerk around as I accidentally hit the wrong wall face with the kick and getting propelled in the wrong direction in that room. The distance felt like there was a single frame or two in order to get it right for the amount of distance required.
Even just some quick texture difference or graphical indication slapped on where they wanted you to kick would have helped me learn the mechanic if you really were supposed to get out of that room in that manner. For me at least if that was how the game was intending to work it wasn't something I was interested in playing.
Viewing post in Pseudoregalia [Jam Ver.] comments
Hey man, really sorry you had a hard time there! For what its worth, nothing in the game is anything close to frame perfect. But i definitely agree with you that we could've done a WAY better job of teaching the air kick, it's one of my biggest design gripes atm.
I hope you can revisit at least some version of the game! We do plan to update it when able.