I appreciate that it's a gamejam game so there's too much crunch to get everything right, I'll see how it goes!
KaLYoshiKa
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A member registered Sep 14, 2014
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I spent 15+ minutes kicking off walls, against walls and having the character jerk around as I accidentally hit the wrong wall face with the kick and getting propelled in the wrong direction in that room. The distance felt like there was a single frame or two in order to get it right for the amount of distance required.
Even just some quick texture difference or graphical indication slapped on where they wanted you to kick would have helped me learn the mechanic if you really were supposed to get out of that room in that manner. For me at least if that was how the game was intending to work it wasn't something I was interested in playing.