This one is pretty neat, I love how much creativity is in it. The fact all the upgrades, including the basic stat-ups are all enemies you have to kill and eat is a really nice touch and I really like this food chain theming the game has. I also really like most of the monster designs, really well done here!
The gameplay and moveset feels kinda basic, but they still feel good to play regardless, and I like how you made the spit both as a combat option and a substitute for the usual double jump.
The map is a little confusing tho, I got lost pretty easily at first, but once you learn it it does get pretty manageable anyway.
I do have some nitpicks tho. First of all, the cooldown on the abilities feels a little too long, specially the dash one, wich made me fall off some pits in a mildly annoying way tbh. I also really need to mention that pretty much every single enemy and boss has 0 telegraphing moves, so it's basically impossible to avoid taking damage from them, wich felt super cheap during all of the game. (Literally, the final boss is the only enemy that has a good enought telegraphed move, and it's still only a single move anyway, the one where he makes a barrier)
I also need to mention I no-clipped into the ground once and soft-locked, so I was forced to reset. Luckily I hadn't progressed a lot when that happened and I also realized the actual mandatory path was relativelly short, so I still decided to push throught to the end, but I can't assure you wheter or not I would otherwise.
Viewing post in Predation jam comments
For me it happened right between the room of the bull Boss and the Save nest before it. I did a quick "enter room and go back immediatelly" because I wanted to record the boss (for no particular reason, really, I just like doing that) there and then I clipped.
Since a lot of other people seemed to report clipping into the Backrooms too I assume this can happen anytime you swap rooms too fast tho, but that I can't say for sure.